[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 3

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2351.887
Objectives[0]positionY = 1838.638
Objectives[0]positionZ = 102.1025
Objectives[0]Heading = 84.99997
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 22
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 5
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 10
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 18
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 6
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 2
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 3
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 37
Objectives[0]COMPONENT_TORSO2_TEXTURE = 1
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 222
Objectives[0]Weapon0 = BullpupShotgun
Objectives[0]Weapon1 = GrenadeLauncher
Objectives[0]Weapon2 = AdvancedRifle
Objectives[0]Weapon3 = MiniSMG
Objectives[0]Weapon4 = SNSPistol
Objectives[0]Weapon5 = AssaultRifle
Objectives[0]Weapon6 = HeavyRifle
Objectives[0]Weapon7 = HeavyRifle
Objectives[0]Weapon8 = HeavyRifle
Objectives[0]Weapon9 = HeavyRifle
Objectives[0]Weapon10 = HeavyRifle
Objectives[0]Weapon11 = HeavyRifle
Objectives[0]Weapon12 = HeavyRifle
Objectives[0]Weapon13 = HeavyRifle
Objectives[0]Weapon14 = HeavyRifle
Objectives[0]Weapon15 = HeavyRifle
Objectives[0]Weapon16 = HeavyRifle
Objectives[0]Weapon17 = HeavyRifle
Objectives[0]Weapon18 = HeavyRifle
Objectives[0]Weapon19 = HeavyRifle
Objectives[0]Weapon20 = HeavyRifle
Objectives[0]Weapon21 = HeavyRifle
Objectives[0]Weapon22 = HeavyRifle
Objectives[0]Weapon23 = HeavyRifle
Objectives[0]Weapon24 = HeavyRifle
Objectives[0]Weapon25 = HeavyRifle
Objectives[0]Weapon26 = HeavyRifle
Objectives[0]Weapon27 = HeavyRifle
Objectives[0]Weapon28 = HeavyRifle
Objectives[0]Weapon29 = HeavyRifle
Objectives[0]Weapon30 = HeavyRifle
Objectives[0]Weapon31 = HeavyRifle
Objectives[0]Weapon32 = HeavyRifle
Objectives[0]Weapon33 = HeavyRifle
Objectives[0]Weapon34 = HeavyRifle
Objectives[0]Weapon35 = HeavyRifle
Objectives[0]Weapon36 = HeavyRifle
Objectives[0]Weapon37 = HeavyRifle
Objectives[0]Weapon38 = HeavyRifle
Objectives[0]Weapon39 = HeavyRifle
Objectives[0]Weapon40 = HeavyRifle
Objectives[0]Weapon41 = HeavyRifle
Objectives[0]Weapon42 = HeavyRifle
Objectives[0]Weapon43 = HeavyRifle
Objectives[0]Weapon44 = HeavyRifle
Objectives[0]Weapon45 = HeavyRifle
Objectives[0]Weapon46 = HeavyRifle
Objectives[0]Weapon47 = HeavyRifle
Objectives[0]Weapon48 = HeavyRifle
Objectives[0]Weapon49 = HeavyRifle
Objectives[0]Weapon50 = HeavyRifle
Objectives[0]Weapon51 = HeavyRifle
Objectives[0]Weapon52 = HeavyRifle
Objectives[0]Weapon53 = HeavyRifle
Objectives[0]Weapon54 = HeavyRifle
Objectives[0]Weapon55 = HeavyRifle
Objectives[0]Weapon56 = HeavyRifle
Objectives[0]Weapon57 = HeavyRifle
Objectives[0]Weapon58 = HeavyRifle
Objectives[0]Weapon59 = HeavyRifle
Objectives[0]Weapon60 = HeavyRifle
Objectives[0]Weapon61 = HeavyRifle
Objectives[0]Weapon62 = HeavyRifle
Objectives[0]Weapon63 = HeavyRifle
Objectives[0]Weapon64 = HeavyRifle
Objectives[0]Weapon65 = HeavyRifle
Objectives[0]Weapon66 = HeavyRifle
Objectives[0]Weapon67 = HeavyRifle
Objectives[0]Weapon68 = HeavyRifle
Objectives[0]Weapon69 = HeavyRifle
Objectives[0]Weapon70 = HeavyRifle
Objectives[0]Weapon71 = HeavyRifle
Objectives[0]Weapon72 = HeavyRifle
Objectives[0]Weapon73 = HeavyRifle
Objectives[0]Weapon74 = HeavyRifle
Objectives[0]Weapon75 = HeavyRifle
Objectives[0]Weapon76 = HeavyRifle
Objectives[0]Weapon77 = HeavyRifle
Objectives[0]Weapon78 = HeavyRifle
Objectives[0]Weapon79 = HeavyRifle
Objectives[0]Weapon80 = HeavyRifle
Objectives[0]Weapon81 = HeavyRifle
Objectives[0]Weapon82 = HeavyRifle
Objectives[0]Weapon83 = HeavyRifle
Objectives[0]Weapon84 = HeavyRifle
Objectives[0]Weapon85 = HeavyRifle
Objectives[0]Weapon86 = HeavyRifle
Objectives[0]Weapon87 = HeavyRifle
Objectives[0]Weapon88 = HeavyRifle
Objectives[0]Weapon89 = HeavyRifle
Objectives[0]Weapon90 = HeavyRifle
Objectives[0]Weapon91 = HeavyRifle
Objectives[0]Weapon92 = HeavyRifle
Objectives[0]Weapon93 = HeavyRifle
Objectives[0]Weapon94 = HeavyRifle
Objectives[0]Weapon95 = HeavyRifle
Objectives[0]Weapon96 = HeavyRifle
Objectives[0]Weapon97 = HeavyRifle
Objectives[0]Weapon98 = HeavyRifle
Objectives[0]Weapon99 = HeavyRifle
Objectives[0]Weapon100 = HeavyRifle
Objectives[0]Weapon101 = HeavyRifle
Objectives[0]Weapon102 = HeavyRifle
Objectives[0]Weapon103 = HeavyRifle
Objectives[0]Weapon104 = HeavyRifle
Objectives[0]Weapon105 = HeavyRifle
Objectives[0]Weapon106 = HeavyRifle
Objectives[0]Weapon107 = HeavyRifle
Objectives[0]Weapon108 = HeavyRifle
Objectives[0]Weapon109 = HeavyRifle
Objectives[0]Weapon110 = HeavyRifle
Objectives[0]Weapon111 = HeavyRifle
Objectives[0]Weapon112 = HeavyRifle
Objectives[0]Weapon113 = HeavyRifle
Objectives[0]Weapon114 = HeavyRifle
Objectives[0]Weapon115 = HeavyRifle
Objectives[0]Weapon116 = HeavyRifle
Objectives[0]Weapon117 = HeavyRifle
Objectives[0]Weapon118 = HeavyRifle
Objectives[0]Weapon119 = HeavyRifle
Objectives[0]Weapon120 = HeavyRifle
Objectives[0]Weapon121 = HeavyRifle
Objectives[0]Weapon122 = HeavyRifle
Objectives[0]Weapon123 = HeavyRifle
Objectives[0]Weapon124 = HeavyRifle
Objectives[0]Weapon125 = HeavyRifle
Objectives[0]Weapon126 = HeavyRifle
Objectives[0]Weapon127 = HeavyRifle
Objectives[0]Weapon128 = HeavyRifle
Objectives[0]Weapon129 = HeavyRifle
Objectives[0]Weapon130 = HeavyRifle
Objectives[0]Weapon131 = HeavyRifle
Objectives[0]Weapon132 = HeavyRifle
Objectives[0]Weapon133 = HeavyRifle
Objectives[0]Weapon134 = HeavyRifle
Objectives[0]Weapon135 = HeavyRifle
Objectives[0]Weapon136 = HeavyRifle
Objectives[0]Weapon137 = HeavyRifle
Objectives[0]Weapon138 = HeavyRifle
Objectives[0]Weapon139 = HeavyRifle
Objectives[0]Weapon140 = HeavyRifle
Objectives[0]Weapon141 = HeavyRifle
Objectives[0]Weapon142 = HeavyRifle
Objectives[0]Weapon143 = HeavyRifle
Objectives[0]Weapon144 = HeavyRifle
Objectives[0]Weapon145 = HeavyRifle
Objectives[0]Weapon146 = HeavyRifle
Objectives[0]Weapon147 = HeavyRifle
Objectives[0]Weapon148 = HeavyRifle
Objectives[0]Weapon149 = HeavyRifle
Objectives[0]Weapon150 = HeavyRifle
Objectives[0]Weapon151 = HeavyRifle
Objectives[0]Weapon152 = HeavyRifle
Objectives[0]Weapon153 = HeavyRifle
Objectives[0]Weapon154 = HeavyRifle
Objectives[0]Weapon155 = HeavyRifle
Objectives[0]Weapon156 = HeavyRifle
Objectives[0]Weapon157 = HeavyRifle
Objectives[0]Weapon158 = HeavyRifle
Objectives[0]Weapon159 = HeavyRifle
Objectives[0]Weapon160 = HeavyRifle
Objectives[0]Weapon161 = HeavyRifle
Objectives[0]Weapon162 = HeavyRifle
Objectives[0]Weapon163 = HeavyRifle
Objectives[0]Weapon164 = HeavyRifle
Objectives[0]Weapon165 = HeavyRifle
Objectives[0]Weapon166 = HeavyRifle
Objectives[0]Weapon167 = HeavyRifle
Objectives[0]Weapon168 = HeavyRifle
Objectives[0]Weapon169 = HeavyRifle
Objectives[0]Weapon170 = HeavyRifle
Objectives[0]Weapon171 = HeavyRifle
Objectives[0]Weapon172 = HeavyRifle
Objectives[0]Weapon173 = HeavyRifle
Objectives[0]Weapon174 = HeavyRifle
Objectives[0]Weapon175 = HeavyRifle
Objectives[0]Weapon176 = HeavyRifle
Objectives[0]Weapon177 = HeavyRifle
Objectives[0]Weapon178 = HeavyRifle
Objectives[0]Weapon179 = HeavyRifle
Objectives[0]Weapon180 = HeavyRifle
Objectives[0]Weapon181 = HeavyRifle
Objectives[0]Weapon182 = HeavyRifle
Objectives[0]Weapon183 = HeavyRifle
Objectives[0]Weapon184 = HeavyRifle
Objectives[0]Weapon185 = HeavyRifle
Objectives[0]Weapon186 = HeavyRifle
Objectives[0]Weapon187 = HeavyRifle
Objectives[0]Weapon188 = HeavyRifle
Objectives[0]Weapon189 = HeavyRifle
Objectives[0]Weapon190 = HeavyRifle
Objectives[0]Weapon191 = HeavyRifle
Objectives[0]Weapon192 = HeavyRifle
Objectives[0]Weapon193 = HeavyRifle
Objectives[0]Weapon194 = HeavyRifle
Objectives[0]Weapon195 = HeavyRifle
Objectives[0]Weapon196 = HeavyRifle
Objectives[0]Weapon197 = HeavyRifle
Objectives[0]Weapon198 = HeavyRifle
Objectives[0]Weapon199 = HeavyRifle
Objectives[0]Weapon200 = HeavyRifle
Objectives[0]Weapon201 = HeavyRifle
Objectives[0]Weapon202 = HeavyRifle
Objectives[0]Weapon203 = HeavyRifle
Objectives[0]Weapon204 = HeavyRifle
Objectives[0]Weapon205 = HeavyRifle
Objectives[0]Weapon206 = HeavyRifle
Objectives[0]Weapon207 = HeavyRifle
Objectives[0]Weapon208 = HeavyRifle
Objectives[0]Weapon209 = HeavyRifle
Objectives[0]Weapon210 = HeavyRifle
Objectives[0]Weapon211 = HeavyRifle
Objectives[0]Weapon212 = HeavyRifle
Objectives[0]Weapon213 = HeavyRifle
Objectives[0]Weapon214 = HeavyRifle
Objectives[0]Weapon215 = HeavyRifle
Objectives[0]Weapon216 = HeavyRifle
Objectives[0]Weapon217 = HeavyRifle
Objectives[0]Weapon218 = HeavyPistol
Objectives[0]Weapon219 = MachinePistol
Objectives[0]Weapon220 = AssaultSMG
Objectives[0]Weapon221 = HeavySniper
Objectives[0]mission_ActorsCount = 14
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 2129.39
Objectives[0]mission_Actors[0]positionY = 1945.227
Objectives[0]mission_Actors[0]positionZ = 93.77518
Objectives[0]mission_Actors[0]Heading = 260
Objectives[0]mission_Actors[0]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = BullpupRifle
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 2127.756
Objectives[0]mission_Actors[1]positionY = 1956.579
Objectives[0]mission_Actors[1]positionZ = 93.82517
Objectives[0]mission_Actors[1]Heading = 9.999982
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = BullpupRifle
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 2
Objectives[0]mission_Actors[1]Task_Guard_Range = 8
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 2137.014
Objectives[0]mission_Actors[2]positionY = 1960.085
Objectives[0]mission_Actors[2]positionZ = 93.71913
Objectives[0]mission_Actors[2]Heading = 9.999982
Objectives[0]mission_Actors[2]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = BullpupRifle
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 2142.19
Objectives[0]mission_Actors[3]positionY = 1955.484
Objectives[0]mission_Actors[3]positionZ = 93.78582
Objectives[0]mission_Actors[3]Heading = 255
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = BullpupRifle
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 2134.025
Objectives[0]mission_Actors[4]positionY = 1949.845
Objectives[0]mission_Actors[4]positionZ = 93.77171
Objectives[0]mission_Actors[4]Heading = 255
Objectives[0]mission_Actors[4]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = BullpupRifle
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 2134.831
Objectives[0]mission_Actors[5]positionY = 1943.926
Objectives[0]mission_Actors[5]positionZ = 93.73389
Objectives[0]mission_Actors[5]Heading = 255
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = BullpupRifle
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 2138.773
Objectives[0]mission_Actors[6]positionY = 1935.835
Objectives[0]mission_Actors[6]positionZ = 93.77409
Objectives[0]mission_Actors[6]Heading = 195
Objectives[0]mission_Actors[6]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = BullpupRifle
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 2133.662
Objectives[0]mission_Actors[7]positionY = 1932.232
Objectives[0]mission_Actors[7]positionZ = 93.82687
Objectives[0]mission_Actors[7]Heading = 195
Objectives[0]mission_Actors[7]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = BullpupRifle
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 2127.854
Objectives[0]mission_Actors[8]positionY = 1940.209
Objectives[0]mission_Actors[8]positionZ = 93.78458
Objectives[0]mission_Actors[8]Heading = 220
Objectives[0]mission_Actors[8]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = Gusenberg
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 2135.248
Objectives[0]mission_Actors[9]positionY = 1946.44
Objectives[0]mission_Actors[9]positionZ = 93.80305
Objectives[0]mission_Actors[9]Heading = 340
Objectives[0]mission_Actors[9]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = Gusenberg
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 1
Objectives[0]mission_Actors[9]Task_Guard_Range = 7
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 2132.984
Objectives[0]mission_Actors[10]positionY = 1936.66
Objectives[0]mission_Actors[10]positionZ = 93.7868
Objectives[0]mission_Actors[10]Heading = 4.999998
Objectives[0]mission_Actors[10]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = Gusenberg
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 1
Objectives[0]mission_Actors[10]Task_Guard_Range = 6
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]SpawnInVehicle = True
Objectives[0]mission_Actors[11]SeatIndex = -1
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 2043.071
Objectives[0]mission_Actors[11]positionY = 2591.642
Objectives[0]mission_Actors[11]positionZ = 53.4355
Objectives[0]mission_Actors[11]Heading = 321.6818
Objectives[0]mission_Actors[11]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = CombatPistol
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 99
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Task_List_Count = 2
Objectives[0]mission_Actors[11]Task_Repeat = False
Objectives[0]mission_Actors[11]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[11]Task_List[0]PositionX = 2041.833
Objectives[0]mission_Actors[11]Task_List[0]PositionY = 2591.057
Objectives[0]mission_Actors[11]Task_List[0]PositionZ = 53.52353
Objectives[0]mission_Actors[11]Task_List[1]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[11]Task_List[1]PositionX = 2041.438
Objectives[0]mission_Actors[11]Task_List[1]PositionY = 2591.613
Objectives[0]mission_Actors[11]Task_List[1]PositionZ = 53.52873
Objectives[0]mission_Actors[11]Task_List[1]speed = 100
Objectives[0]mission_Actors[11]Task_List[1]minDistance = 5
Objectives[0]mission_Actors[12]SpawnInVehicle = True
Objectives[0]mission_Actors[12]SeatIndex = -1
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 2185.1
Objectives[0]mission_Actors[12]positionY = 3372.043
Objectives[0]mission_Actors[12]positionZ = 44.89182
Objectives[0]mission_Actors[12]Heading = 302.3756
Objectives[0]mission_Actors[12]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MicroSMG
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 99
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Task_List_Count = 2
Objectives[0]mission_Actors[12]Task_Repeat = False
Objectives[0]mission_Actors[12]Task_List[0]Type = VehicleSubTaskAttackPlayerTask
Objectives[0]mission_Actors[12]Task_List[0]PositionX = 2185.697
Objectives[0]mission_Actors[12]Task_List[0]PositionY = 3371.109
Objectives[0]mission_Actors[12]Task_List[0]PositionZ = 44.92333
Objectives[0]mission_Actors[12]Task_List[1]Type = VehicleFollow(Player)
Objectives[0]mission_Actors[12]Task_List[1]PositionX = 2187.858
Objectives[0]mission_Actors[12]Task_List[1]PositionY = 3365.969
Objectives[0]mission_Actors[12]Task_List[1]PositionZ = 44.88722
Objectives[0]mission_Actors[12]Task_List[1]speed = 100
Objectives[0]mission_Actors[12]Task_List[1]minDistance = 5
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 2350.871
Objectives[0]mission_Actors[13]positionY = 1837.482
Objectives[0]mission_Actors[13]positionZ = 101.8326
Objectives[0]mission_Actors[13]Heading = 89.99996
Objectives[0]mission_Actors[13]String_Name = mp_m_freemode_01
Objectives[0]mission_Actors[13]Relationship_Group = Companion
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = CombatMG
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 7
Objectives[0]mission_Vehicles[0]positionX = 2119.476
Objectives[0]mission_Vehicles[0]positionY = 1937.836
Objectives[0]mission_Vehicles[0]positionZ = 93.44393
Objectives[0]mission_Vehicles[0]Heading = 4.742278
Objectives[0]mission_Vehicles[0]Name = Gang Burrito
Objectives[0]mission_Vehicles[0]Model = gburrito
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 2043.071
Objectives[0]mission_Vehicles[1]positionY = 2591.642
Objectives[0]mission_Vehicles[1]positionZ = 53.4355
Objectives[0]mission_Vehicles[1]Heading = 321.6818
Objectives[0]mission_Vehicles[1]Name = Avarus
Objectives[0]mission_Vehicles[1]Model = avarus
Objectives[0]mission_Vehicles[1]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 2185.1
Objectives[0]mission_Vehicles[2]positionY = 3372.043
Objectives[0]mission_Vehicles[2]positionZ = 44.89182
Objectives[0]mission_Vehicles[2]Heading = 302.3756
Objectives[0]mission_Vehicles[2]Name = Cliffhanger
Objectives[0]mission_Vehicles[2]Model = cliffhanger
Objectives[0]mission_Vehicles[2]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 2133.949
Objectives[0]mission_Vehicles[3]positionY = 1926.303
Objectives[0]mission_Vehicles[3]positionZ = 93.23019
Objectives[0]mission_Vehicles[3]Heading = 276.3673
Objectives[0]mission_Vehicles[3]Name = Cliffhanger
Objectives[0]mission_Vehicles[3]Model = cliffhanger
Objectives[0]mission_Vehicles[3]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 2144.553
Objectives[0]mission_Vehicles[4]positionY = 1932.048
Objectives[0]mission_Vehicles[4]positionZ = 93.24423
Objectives[0]mission_Vehicles[4]Heading = 336.7138
Objectives[0]mission_Vehicles[4]Name = Daemon
Objectives[0]mission_Vehicles[4]Model = daemon
Objectives[0]mission_Vehicles[4]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]mission_Vehicles[5]positionX = 2144.75
Objectives[0]mission_Vehicles[5]positionY = 1949.819
Objectives[0]mission_Vehicles[5]positionZ = 93.24921
Objectives[0]mission_Vehicles[5]Heading = 332.5897
Objectives[0]mission_Vehicles[5]Name = Daemon
Objectives[0]mission_Vehicles[5]Model = daemon2
Objectives[0]mission_Vehicles[5]PrimaryColor = MetaillicVDarkBlue
Objectives[0]mission_Vehicles[5]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[5]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[5]HasPearlescent = False
Objectives[0]mission_Vehicles[5]Livery = -1
Objectives[0]mission_Vehicles[5]DirtLevel = 0
Objectives[0]mission_Vehicles[5]LockedForPlayer = False
Objectives[0]mission_Vehicles[5]Locked = False
Objectives[0]mission_Vehicles[5]Alarm = False
Objectives[0]mission_Vehicles[5]HotWired = False
Objectives[0]mission_Vehicles[5]Invincible = False
Objectives[0]mission_Vehicles[5]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[5]Remove_After = 0
Objectives[0]mission_Vehicles[5]Survive_Number = 0
Objectives[0]mission_Vehicles[5]Failed_Text = 
Objectives[0]mission_Vehicles[6]positionX = 2343.713
Objectives[0]mission_Vehicles[6]positionY = 1841.295
Objectives[0]mission_Vehicles[6]positionZ = 101.7408
Objectives[0]mission_Vehicles[6]Heading = 90.05225
Objectives[0]mission_Vehicles[6]Name = BF400
Objectives[0]mission_Vehicles[6]Model = bf400
Objectives[0]mission_Vehicles[6]PrimaryColor = MetallicBlackPurple
Objectives[0]mission_Vehicles[6]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[6]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[6]HasPearlescent = False
Objectives[0]mission_Vehicles[6]Livery = -1
Objectives[0]mission_Vehicles[6]DirtLevel = 0
Objectives[0]mission_Vehicles[6]LockedForPlayer = False
Objectives[0]mission_Vehicles[6]Locked = False
Objectives[0]mission_Vehicles[6]Alarm = False
Objectives[0]mission_Vehicles[6]HotWired = False
Objectives[0]mission_Vehicles[6]Invincible = False
Objectives[0]mission_Vehicles[6]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[6]Remove_After = 0
Objectives[0]mission_Vehicles[6]Survive_Number = 0
Objectives[0]mission_Vehicles[6]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 2187.858
Objectives[0]ObjectiveMessages[0]positionY = 3365.969
Objectives[0]ObjectiveMessages[0]positionZ = 44.38722
Objectives[0]ObjectiveMessages[0]Message = Word has it that the Lost MC are collecting weapons from their supplier at the Ron Alternates Wind Farm
Objectives[0]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[0]ObjectiveMessages[0]Sender = Ron Jakowski
Objectives[0]ObjectiveMessages[0]Subject = TPI Inc.
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Steal the ~b~van
Objectives[1]FaildText = 
Objectives[1]Type = Enter_Vehicle
Objectives[1]positionX = 2125.924
Objectives[1]positionY = 1938.258
Objectives[1]positionZ = 92.78387
Objectives[1]EnterVehicle_AsPassenger = False
Objectives[1]EnterVehicle_CanExit = True
Objectives[1]EnterVehicle_SetIsWanted = False
Objectives[1]EnterVehicle_SeatIndex = 0
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Deliver the ~b~van ~w~to ~y~Trevor's trailer
Objectives[2]Text2 = 
Objectives[2]Text3 = 
Objectives[2]Failed_Text = 
Objectives[2]Type = Checkpoint
Objectives[2]Checkpoint_Type = 45
Objectives[2]Reserved = 1
Objectives[2]ColorR = 255
Objectives[2]ColorG = 255
Objectives[2]ColorB = 0
Objectives[2]ColorA = 255
Objectives[2]IconColorR = 255
Objectives[2]IconColorG = 255
Objectives[2]IconColorB = 0
Objectives[2]IconColorA = 255
Objectives[2]positionX = 1974.146
Objectives[2]positionY = 3825.462
Objectives[2]positionZ = 31.36753
Objectives[2]Heading = 300
Objectives[2]Diameter = 1
Objectives[2]minimum_hight = 1
Objectives[2]maximum_hight = 10
Objectives[2]TriggerDistance = 1
Objectives[2]PlaySound = True
Objectives[2]LoseWanted = False
Objectives[2]Stop_Vehicle = False
Objectives[2]DeliverVehicleOnly = True
Objectives[2]DeliverTrailor = False
Objectives[2]DeliverTowTruck = False
Objectives[2]DeliverVehicleCargobob = False
Objectives[2]DeliverPropCargobob = False
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

